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Call of the alphas map
Call of the alphas map






Select all the dilation layers and merge them with Command-EĬreate a solid color layer at the bottom of your image stack. This will expand the background into a new layer. Run the “Dilate Many” action a couple of times.

call of the alphas map

Select Layer->Matting->Defringe and apply with the default properties This will be source for the dilation of the background. Let’s assume you have your alpha texture on a transparent layer inside photoshop. Setting Upīefore doing this, install these alpha utility photoshop actions: Īfter installing, your Action Palette should contain a folder called AlphaUtility: Getting Alpha Right Hence, you need to expand the color layers… The alpha channel in Unity will be read from the first alpha channel in the Photoshop file.








Call of the alphas map